In the coming years, it is anticipated that the metaverse will predominantly manifest itself through virtual reality. A parallel digital environment that may be used for both individual and business endeavors. Recent high-profile announcements by Microsoft, Sony, and Meta Platforms. All imply that consumers will choose headsets like Meta Quest. Or Sony PSVR to navigate interactive and social 3D spaces.
Main goal of virtual reality is establishing a virtual sensation of presence, which, according to many experts, will be essential for drawing in users and keeping them engaged. According to Mark Zuckerberg, the metaverse is already present in the form of well-known video games. After Sony’s $3.6 billion acquisition of Bungie. And Microsoft’s $68.7 billion acquisition of Activision Blizzard. Many industry experts anticipate that Meta will buy a significant gaming franchise in 2022. This holiday season, when Meta sold as many as two million VR headsets, the company’s Oculus software—Meta Quest—was the top app in the app store.
Brain-computer interfaces are arguably the most ambitious plan for the metaverse (BCIs). Although certain XR gadgets have also utilized the senses of touch and scent, screens and conventional control mechanisms are still the primary means of operation for all current versions. BCIs aspire to completely replace displays and other physical gear. The thought that technology like Neuralink requires surgeries to implant devices in the brain attracts and deters many potential customers. Researchers have also employed neural interfaces to help those who have lost their capacity to talk and write regain it.
Valve, a game and technology business, and OpenBCI, creators of the non-invasive Galea headset, last year launched a BCI exploration in the framework of the metaverse. Applications will cover anything from gaming to medicine. In order to develop a “operating system of the mind,” OpenBCI recently raised funds after expanding their alliance to include MIT Media Lab and Tobii. Success would be a significant step toward realizing the idea of how technology can enhance the human experience.
The ecosystem of research, innovation, investment, and policy will be necessary for the metaverse to grow in a variety of ways. People don’t fully trust the winning predictions. Anyone who asserts with certainty that they know what will happen is probably lacking the flexibility of curious optimism. If the metaverse materializes, it is likely to grow into experiences that we cannot predict.